So Much To Do

I am hard at work.

First off, I am finishing the finer plot points of the future Nameless books. Some of these things need polishing before I actually get around to writing them. So far, so good.

Second, I am still working on A Strange Chemistry. It’s not meant to be particularly long, but I want Rush’s perspective to be an actual thing, as opposed to her just thinking like a female Nameless. I think it’s going pretty well.

Third, I am working on a sort of choose-your-own-adventure game that I am writing for a game studio. It will be a work of high/dark fantasy, and is about 35% done as of this moment. It should see a release somewhere early next year.

That’s about it. I am stretching myself pretty thin, and that’s why I haven’t been updating that much. It will pay off in the long run, I think.

All the best, my friends,
M. T. Miller



Paladins, Kinessa, Androxus, Hero Shooter, Game, League, MOBA, Sniper, Flank

Berserk’s Casca seems to have gotten over her autism and taken on sniping, while Totally Not Spawn shows off his gun.

Time is a limited resource.

As someone who’s been into video games for well over two decades, I’ve felt the sting of that fact pretty damn hard. With each new obligation, there comes less time for indulging in what I like.

Now an adult in body (if not in mind), I’m forced to skip titles I’d have otherwise eaten whole. And what I do play, I play terribly late. For instance, it took me five whole years to finally get around to playing the Arkham series. Big mistake. Those games are awesome.

There was one exception to this rule: League of Legends. I’ve played that game since beta. I have lived on the Fields of Justice. But year after year, the game kept changing, becoming more and more polished. More and more competitive. More and more… boring and team-based.

And thus, little by little, I started hating it. Gone were the insane ultimates, the radically powerful effects that let one snowball like crazy and blow everything up. Oh, sure, it’s still doable, but everything’s been done to make the impact of a single loose cannon (i. e. me) as limited as possible. I realize it is a team game. It always was. But it is not the insane thing I fell in love with.

And this is just the tip of the iceberg. Enter Paladins.

As most everyone, I didn’t even try getting into this game’s closed beta. The ponderous, supposedly strategic tone that Hi-Rez seems to have aimed for was not what I wanted, and the schizophrenic graphics didn’t do it at all for me at all. But this has completely and utterly changed once I’ve tried the open beta.

Wow, is this a different game than I expected.

Things explode, champions fly around and people die. That is the best summary I can give of my experience, and if this sounds exactly like any other shooter ever, that’s because it’s supposed to. This is the essence of adrenaline. Only less mindless.

Just like its evil step-brother Overwatch, Paladins is a team-based shooter with some MOBA elements. One picks a character, gets comfy, and proceeds to murder everyone on the opposing team, or instead be on the receiving end of mass murder. Supposedly there is also a strategic point to capture and a payload to deliver, but don’t believe that. All lies. The whole thing is hectic, colorful, and insanely fun.

Just the way League was back when it was fresh.

Add being free to this, and the fact that its player base is growing immensely (leading to practically no queue time), and I think we’ve got the Next Big Thing.

RIP Battleborn. It’s been fun.

M. T. Miller

Vampire: The Masquerade – Bloodlines

Jeanette Vampire Bloodlines Malkavian Crazy Game Sexy Hot Asylum

Insanely sexy. Or sexily insane.

I love Bloodlines.

There is no other way to phrase this. This game is the love of my life.

If I could somehow father children with Bloodlines, I’d make five. And I can’t stand kids.

There comes a time every year or two… someone else would call it reinstalling. I call it a honeymoon. I don’t give these events numbers. Our love is forever.

The next honeymoon is near. I can tell. The quotes, beats, and scenes from this immaculately written and directed game keep springing out of my subconscious whenever I let my attention slip. It’s been too long. Bloodlines wants me.

And who am I to disappoint her? Why would I even want to? She has given me some of the best moments of my youth. Jeanette, Jack, Velvet, Beckett… these are old friends I’m talking about. Friendships should be nurtured.

Despite my passion for her, however, Bloodlines is a game. And I like to think that games are valued for two kinds of components: the hard and the soft parts. It’s not breaking new ground to say that the hard parts of Bloodlines (i. e. the gameplay) are lackluster.

But this is okay. To love is to love the imperfections.

And I love Bloodlines to (un)death.

M. T. Miller